Forum: Poser - OFFICIAL


Subject: good dynamic hair?

twitchew opened this issue on Mar 25, 2004 ยท 4 posts


maxxxmodelz posted Sat, 27 March 2004 at 1:04 AM

"I am really looking at things like video game cut scenes and they have nice hair!" If it's in a video game, chances are it was produced with either 3dsMax or SoftimageXSI, since they're the two top 3D softwares used for video game creation. The hair you see in some games was probably produced via Shag:Hair by Digimation. It's far more powerful than the hair room in P5 currently is (that's not to say future versions of Poser won't improve upon the hair room), but there's some less than desirable things about it in terms of using it in animations as it is now. That being said, I think it's use for still images is much more meaningful than any transmapped hair is. Since you can position it spline by spline, it makes for some powerful posing and shaping techniques, which is ideal for realistic still images without having to "paint" the hair in later. The key for successfully making Dynamic hair look as real as the best transmapped hair is in the shader and render settings.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.