DarkElegance opened this issue on Mar 25, 2004 ยท 30 posts
hauksdottir posted Sat, 27 March 2004 at 6:11 AM
:chuckle: Tonight I was helping another artist with a file. 819MB. 2 layers in PhotoShop and a histogram mask adjustment thingy. Admittedly it will print out at maybe 3 foot by 4 foot like her last photo... if we can just get PS to flatten the layers correctly. It is just two layers. Two very dense layers. But, yes, I saved that pup off under a couple of different names before messing with it... knowing that it would crash and burn if I didn't. Losing my own work is bad, losing hers would have been devastating. Bryce is pretty crunchy, too... nice tasty rock candy with colorful sky topping. Yum! A little syrupy water to wash it down, and you have a recipe for a contented computer. Thank you for the kind thoughts. Those were good projects with wonderful, creative team members. Small projects where artists and programmers worked with each other, and where game play was the most important part of the game. :sigh: I was co-designing Inherit the Earth, it was 4 a.m., and we were having a giggle-fit over a proposed plot point when someone suggested that we were having too much fun. (We were also a bit short of sleep.) The response was that if we didn't have fun making the game, nobody would have fun playing it. With all the licenses and sequels and monster teams, I think that element may have been forgotten. I don't want to play a movie or pull the puppet strings of some actor, I want to be me doing the heroic deeds or silly stuff or exploring around the corners. UU2 allows for that sort of feeling. Carolly