scourge opened this issue on Mar 24, 2004 ยท 91 posts
who3d posted Sat, 27 March 2004 at 6:34 AM
I can't see it in Eureka (judging by the readme) but someone calling themselves "svdl" released a "walkthiswayv2" pythin script into freestuff in Jan this year... might have to check that. My current best thought on the flying thing was to use a flying animation (a 30 frame cycle) in the Walk Designer and then use Ockham's "walk this way" script (now maybe svdl's wtw2) to bump the flying creature up over a "ground" mesh, then probably remove the mesh so that it doesn't show that a false floor was used to move the creature... ...however, a script that makes a creature follow a prop in x/y/z axis (and optionally "tilts" the figure so that it's always pointing at the target) would do an even better job IMHO. Hmmm, the possibilities! Cheers, Cliff