estherau opened this issue on Mar 26, 2004 ยท 21 posts
estherau posted Sat, 27 March 2004 at 5:55 PM
Hi gebe, yes I'll ask them that about the power needed for mover 5 to work, but my other question about importing dynamic clothes in a single frame should be able to be answered here. I have only tried one dynamic clothing. Here are the instructions that came with it. "QUICKSTART for Comfy Shirt ********** 1. Load the Freak (give him a texture) and select a bodypart. 2. Click Window - Joint Editor - Zero figure (if wanted click on Figure - Drop to floor, if needed, uncheck use Inverse Kinematics for both legs) 3. Go to props - dynamic clothing - ariaans - freak and dubbleclick on the Comfy Shirt you like. 4. Click on the tab cloth and click on New Simulation 5. Name it and change End frame in 10 or 15 when your endresult can be achieved in less frames then 30. 6. Check Object POLYGON against polygon and check Cloth self-collision, Drape frames: 2 (because I already pre-draped/modeled the shirt to let it nicely follow shapes..) 7. Click on Clothify and be sure your shirt is selected 8. Click on Collide Against... and click on add/remove to check every bodypart or cloth object (for example the floor) you want to drape your shirt against... When you're sure the shirt won't touch the head, you don't need to check the head, same thing for leg or foot... If the Freak wears a pants, check the pants too! If you don't want to let the shirt poke through the hands/fingers, check them too! 9. Go to frame 10 (or 15 if you ended your simulation-setting at 15) and make your pose. 10.Click on Calculate Simulation and there you go!:) Have fun with it! S. Ariaans" But when I imported the pz3 into poser the freak assumed the default pose ie with his arms outstretched.
I aim to update it about once a month. Oh, and it's free!