MikeJ opened this issue on Sep 23, 2000 ยท 15 posts
bloodsong posted Sun, 24 September 2000 at 10:12 AM
heyas; amorphium can't really work with things that are not in the middle of its workspace. the potters wheel trick, the symmetry tools... they all depend on having the object right in the middle of the universe. now the poser figure is in the middle of its universe, right? but look where the right hand is. it's... well, way over on the right! :) amorphium will move it over to the center. even worse, it won't tell you how far it moved it or anything useful. and when you export the obj out, it won't put it back. all the magic triangle does is sit out on the edge of the amorphium's imaginary workspace limit and keep amorphium from moving and sizing it when imported. in other words, it tricks amorphium into thinking your obj is the same size and shape of the default amorphium sphere. now... to help with the compose conversions. the best thing you can do is take notes. remember pencil and paper? :) write down the trans values you need for your obj, plus the scaling factor and its inverse. follow along with trav's tutorials with your obj. keep notes on what things are called. write down what the maps are named, and also write down what the thing is that the maps point to (the maps will tell you with an error if you try to load them on something with that wrong name). remember you can click on the names of things and retype them. develop a convention for naming things, so you can keep track. i usually put a -a suffix on things going into amorphium and an a- prefix on things coming out. once you get used to the process, the distilled version is really quite simple. here are my notes on doing whole-figure morphs: TO AMO 1... merge parts, join vertices = map1 1a.. clear map1 2... transform 3... add MT, merge all = map2; save obj IN AMO: mesh remain same invert normals NOT center NOT join vertices NOT protect edges OUT OF AMO: 1... open morphed obj, change name to match map2 1a.. load map2, rebuild parents, del MT 2... transform 3... open map1, import orig obj (merge!), morph parent objs 4... sel each body part and export as morph target.