Forum: Bryce


Subject: Pirates of the Carribbean meets WarCraft?

Claymor opened this issue on Mar 28, 2004 ยท 16 posts


Blog posted Sun, 28 March 2004 at 5:43 PM

A few little problems with this image, for one I think the sword is stuck far too deeply into the deck of the boat. I know it is necisarry for it to be in that far to show the hilt but maybe you would consider changing it to a dagger so the size would be more appropriate? I really like the map model and texture; there are some minor texture mapping problems with it though, for instance if you look to the extreme right of the flat part of the map just where it would begin to curl up the texture is badly skewed there. Also it looks like it is streched a bit too far around the outside roll as well. Also the texture on the pieces holding up the railing in the background is not mapped correctly and it is repeated identically on each one, maybe remap it then rotate it seperately for each piece? As I said before the texture on the map is really nice but some of the textures for the other items are not up to the same quality, like the sword for instance, maybe paint on some dirt/rust etc? I really like how the map is curled up right until it touches the blade of the sword and how the string on the medallion flows over the opposite side of the map. It really adds to an image when people take the time to have objects appropriately interact with each other like you have here. Another suggestion, you might want to consider mapping the texture you have for the deck onto a terrain, this works like a displacement map and can really improve the believeability of your image as the textures contours are displayed in 3D and shadows are cast more realistically across them.