Marque opened this issue on Mar 28, 2004 ยท 17 posts
Ajax posted Sun, 28 March 2004 at 10:53 PM
Attached Link: My Gallery
I've given up trying to predict how long any given Dystopia package will take to come out. We run into a lot of issues with the conversion from lightwave models to obj models and sometimes Billy winds up having to scratch months of work and go back for another try. Because the free ones were the first ones Moe ever did, they contain a lot of lightwave info that doesn't translate to obj very well (lots of 2 edge polygons for example). All I can tell you is that at the moment I have finished versions of the obj models of 2 blocks from the free set and I have 6 blocks from the next commercial set. Billy tells me he's finding the free blocks hard going and he expects them to take a while. I see a lot of customers rendering the blocks close up, but Moe really intended them for background - filling skylines etc. They are very detailed and the tiled textures mean you can get quite close before the texture resolution starts to break up, but our official opinion is that they aren't intended for street level, person-in-situ renders and consequently they don't perform as well in that use as a product that's designed for that would. If you take a look at my product renders in the store, especially for blocks 21-30, you can get an idea of how they look if you put a person at street level and try to render that. Personally, I wouldn't use them for that. I think they're best used for buildings that are about a block or more away from the camera. The most recent two renders in my gallery (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=Ajax) are examples. "Mining Colony" is made up of only one block, while "Released" has 144 blocks in the scene (Those are vue renders BTW - Poser would crash if you tried to put 144 Dystopia blocks in it). We know a lot of people really want something they can put their people in, so we're also working on a parallel series of packages called Dystopia Destinations. Those will be Poser person scale sets in the Dystopia style, usually with a view so you can do renders where the city blocks are visible in the background. We have a lot of plans for those but since all three of us have full time jobs it tends to move slowly.
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