Forum: Poser - OFFICIAL


Subject: upgrade to Poser 5?

LonRanger opened this issue on Mar 30, 2004 ยท 21 posts


Dale B posted Tue, 30 March 2004 at 5:30 AM

Although there is a little support finally starting to surface for Judy and Don, if for no other reason than that P5 is starting to get a solid hold in the community. But they do add to the stable of 'Not VickyMike looking' meshes available. Also, you can copy the P5 people and conforming clothing items into the P4 runtime and they work just fine there, as well (Currently, I have all my content in an external runtime to P5; the only things I have installed -into- P5 are the !DAZ &!DNA folders with the INJ and REM morphs for V3M3S3. Those =have= to be in the root runtime of whatever version of Poser you use. keeping a lot of content out of the P5 runtime and external to the program speeds up the loading times a bit). And if you are a detail freak, the P5 models have articulated toes, so no more Poser 'shovel foot' with them. I've been experimenting with several of the freebie dance BVH files you can find on the web, and you can get results where your brain isn't telling you that the dancer is actually wearing ballet slippers. And numanoid is ever so right about the Python stuff! Ockham has been turning out some excellent little scripts (from one to simply delete the default light set in one click, to 'jiggles', which does a nice job of setting false soft body dynamics to certain soft body objects...and is flexible enough to use with other content, as well, to one that displays graphs of all 3 axes for animation work). Then there is metaform from WierdJuice, which does faux metaball creation and animation. I'm still pecking at the edges of that one, but people have produced fire effects, running water, etc, and within Poser (P5 gives the best results with this, as you have the shader system to get the effects looking right). There is still a paucity of dynamic cloth props, but things seem to be starting to pick up there. Same with the hair.