Autoloader opened this issue on Jul 14, 1999 ยท 5 posts
Autoloader posted Wed, 14 July 1999 at 9:59 PM
Now, how to go about actually using a background as a texture. After you have found a background that you think will make a good texture just save it on your hard drive someplace. More than likely the background you save will be in a .jpg or .gif format because those are the prefered file formats for webpage backgrounds, so you will need to convert it to either a .bmp or .tif file if you are using Bryce 3D (I'm not sure if Bryce 4 can use other file formats because I don't have it, so you may not have to convert it). Now go into Bryce and make your wall or import your model or select the ground plane, and select the texture just like you would on a Poser model as described in Peter Sharpe or Ed Baumgarten's tutorials on the subject. If you don't already know how to do this I know that there is a link to Baumgarten's site on the right side of this page, check it out. After you have imported the texture you can go to the texture editor and adjust the size by playing with the scale control and the way the texture lays by playing with the rotate control. Now just apply the texture and render your scene, that's it. I know that this tip is a bit long winded for such an easy application but I wanted to make sure that even the most novice might be able to understand what I am talking about. If any of you still need any help, don't hesitate to drop me an e-mail at autoloader@hotmail.com and I will see if I can answer your questions. I hope this has helped some of you out and that you find some use from this. Have a great day ya'll. Autoloader