Forum: Poser - OFFICIAL


Subject: Geez - another stupid P5 toon shading trick? ;-)

Crescent opened this issue on Mar 28, 2004 ยท 12 posts


Momcat posted Tue, 30 March 2004 at 10:22 AM

LOL! Remember when I asked you if I could distribute a shader based on your free file? Well that would be almost exactly it. I haven't tried it with the texture plugged into the ink node though. Does it give a smoother line? BTW, if you play with the spread, you can get softer shadows. Cool! >^_^< Did you know it accepts MAT files as well? You have to set up each material with the texture to toon node by hand, but subsequent MAT textures go straight to the toon nodes in one click. I set up a figure or prop like this, and then save it back to the library. Then when I need a toon shaded character, she's all ready to go, and I can change the textures in one click. You have to keep the image attached to the diffuse node if you want to be able to view it in the window. THe diffuse can be set at zero, but you will be able to see a decent preview. It renders like a dream too, because there is no need to use shadows. You can create shadows with light placement, and enhance them if desired, in postwork.