brainmuffin opened this issue on Mar 31, 2004 ยท 18 posts
DCArt posted Thu, 01 April 2004 at 9:20 AM
I really wish there was an EDIT button in these forums ... each time I reread my reply I find something else I said wrong ... LOL A total repost ... I think the face room is still pretty much the same. SteveJax: Truthfully, I think spawning face room morph targets is the way to go when bringing your head shape out of the face room. If you simply "apply" the face shape to the pose room, there is no going back to the default figure's head (unless you undo your face room morphs by applying the "Don" or "Judy" face shape). First, before you apply or spawn the morph target, make sure you have the right figure in the Pose Room. If you have multiple figures, select the one you want to apply the head shape to. Don looks pretty funny with a female head, so you want to make sure you have the right sex, too! 8-) Anyway, in the face room, there are five "Action" buttons ... Apply To Figure - applies the face shape and texture to the current figure Apply Shape Only - applies the face shape, but not the texture. This is good if you are using a 3rd party texture but only want to change the features. Apply Texture Only - applies the texture you created in the face room to the current figure, but does not apply the face morph. Spawn Morph Target - applies the face room head shape as a Morph Target. Y After you return to the Pose Room, select the head and open the Parameters window. You will find the Head morph in the "Morph" category - and it's usually at the bottom of the list named "Head." (That's the face room morph). It is initially set at 0, so then you have to dial it in. There will also be morphs for each eye, in their respective Morph folders. They are called rightEye 1 and leftEye 1 (or later numbers) Finally, the last button in the Face room is called "Import Original Figure Head Texture." That imports the texture that you have applied to the current figure into the face room. This is a good way to use 3rd party textures, but to create a custom face. Hope this helps.