Forum: Poser - OFFICIAL


Subject: has anyone actually made a manga with the anime doll??

sandmarine opened this issue on Mar 31, 2004 ยท 10 posts


Riddokun posted Thu, 01 April 2004 at 9:52 PM

hmm i think it is both ! i mean lack of correct (anatomically correct males, regarding chest area) and lack of clothes for them too. and also eyes are very strange in AD because they are not a sphere prop as usual, but flat disk, so for making some face expressiosn it is hard. whenever it comes to manga or comics, well i dunno, i'll speak about manga (i know more about): there are many styles but usually it imply uncolored black'n'white style, with very stylised/minimal indoor setting, and focusing on main characters. Also making countless cells can be painful if you have to resort on some postwork method for each, whenever you counte 6 to 9 celles a page... but it is posslbe. also use of sketch render (for "shading" or pencil look) can be an option but sketch settings are very difficult to master whenever you have a very specific look in mind and want to reproduce it. i saw some pages of comics using Adoll in rotica so far; i can say myself i was working (logn ago, will get back to it) on a "doujinshi like" thing, but not very hardcore; it would have been mainly half romance half softcore material, and i decided to rather make it an illustrated story (with much text, and poser renders/pictures to illustrate each text passage) than real comic with a layout and such. At the time i began working on the story (so far only 1 chapter is "ready" as the story, and requires something like 8 pictures), there wre NO AD male alternative, i dont have michael (so no AD head hybrid) and as such, i planned an "all girl" focused story. You can see in my gallery some of my earliest cellshading pictures featuring some of the characters i planned to put into this (Token of love, for Sayuki character, and Inner voices / Ichigo strike Erin for Erin; and there were 2 more characters) another probleme regarding toon render are especialy furnitures and indoor settings; most low polygon meshs are fine in rendered mode but are often flawed (i had shown many bugs in the forum on in my tutorial to explain my point) . if you want something more than just characters, you have to cheat a lot cause most available room/furniture etc won't behave well in cartoon mode. So non character elemetns are also an issue well btw i still am "available"/ready for some character design and scenario/plot making, but also bear in mind (you sure know about it) that making a whole story/comic all alone is very hard. Best is whenever you can find peopel for each different aspect to specialise themselves on and share ressources and time. I am also working on an "dirty instant" cellshading technic that produce farless pleasant results than my "bestof a lamer" method so far, but has the advantage of beign very quick to apply on a big number of pictures in a row. It could be useful (combined with at least some kind of sketch mode maybe) to mass produce celles for a AD/Poser comic/manga also there is the problem of people who uses p4 only (i do); and this add to the complexity of the thing (unlinke p5 and its shader/material room, no easy use of transparency, transmapped items, textured clothes and such) so far i finally found a bunch of methodes that allow me to bypas nearly all limitations of poser4 related to a cartoon likemode, i mean i can use transmapped hairs, transparency and transmapped clothes, textured clothes and make them look cellshaded (the hairs are more difficult to cellshad as tsmapped ones); well so far i finally got rid of most "challenges" i inflicted upon myself... but each "feat" requires additionnal work each ! (btw how is your website ? still under reconstruction ? had been empty/closed for months)