Forum: Carrara


Subject: Parallel Offest, Shelling, Thickening?

Angelouscuitry opened this issue on Mar 19, 2004 ยท 40 posts


Angelouscuitry posted Sat, 03 April 2004 at 11:58 AM

This render of yours is lit excellently! What is meant when Carrara artists say "Indirect Light", I've seen this specific term used in caps a few times now? Where did you find a Carrra HDRI file, can you trade/share with me? I would definately be willing post whatever it is of my stuff you may like, to the Free Stuff area! I'm also a bit miffed by what extra channels you were refering to, and how they associate with "Extraction?" and Depth of Field "in post?" By adding a shader to the Head and Body, did you lose data from any 2D texture that may have been mapped to the figure, and if so which shader did you use, this is really a potentially awsome scene, the ambience of the skin is so bright it almost looks like he is glowing. I would very much like a copy of this scene, to use a few times over! I just wish the feet did'nt wash out at all. I'm hoping this is an intentional effect. How about making area renders? When you select the small camera you can get a quick look at the render result. With the small icons on the right side of the work area you can choose multiple views, in the small view you can select lights and toggle them on and off, in the larger area you can do a render by just dragging the camera around the figure, or part of the figure. I'll be hoping to keep the recycle some of the light sets, for different renders, I think? Of coarse I may find a favorite! You can create a masterlight, by promoting one to that under 'edit' BUTIt looks like you are mimicking some kind of global light situation (with light from all sides) while 'Global Illumination' is actually part of the renderer of C3. You can use the sky, or other stuff in the 'Scene' thing called 'Background' to light your model, you can even use hdri files, this image is done with one light, the rest of the global light comes from the hdr picture. That is correct, but I'm still using C2. I'd like to upgrade this month, but will be needing to see how things go. About the Infinite Plane, how can I add a material, or change it's color? I did'nt notice it in the Properties pallette, how is it getting it's value now? Like you can change the shader of any object you can change it by selecting it and go to the shader room, or in the properties tab, choose one of the presets or click the edit button (which will take you to the shader room) I see, but how do I select it, there is no "Infinite Plane," or "Ground" listing in my Properties Palette? I should have brought a pics of my palette and sequencer. When I exported this .OBJ from, Poser5, I made sure all of each figures parts were included, but I ca'nt seem to locate any figure's individual parts. Take the loin for example, the trim on the top and bottom are two different parts, while the cloth represents another dozen parts that need adjusting. When exporting you get to choose if you want to export seperate groups for each body part, do that. By 'adjusting', do you mean adjusting the mesh, or the shading? For shading you will find, in the shading room, different shaders for each part that has had an UV map area for itself (I did not put a shader in the 'lips' part in this case). For me the .3ds file format is best because you get a lot of shading information in the file. Aha, thanks! I was refering to shading. I was leaning toward .obj, but just becasue I've been assuming we would'nt want to mix shaders and mapped textures, allthough from the idea I'm getting some of the shaders you've chosen mimic realistic textures much better than I'd imagined! In the render room, click the tab 'Output', specify the Photoshop file format, and you can choose additional channels to render, like alpha and premultiplied alpha (which antialiases with the background color) but also depth channel and some others which can help in compositing and playing with the render afterwards. Thanks for all your Help Hoof! Your IM was right in saying there are many places I need to get my head around, and the manual is alot of help, but it just is'nt like conversing with a person, even if it is through a forum post like this. I live for these forums, I learn so fast with them I do'nt concentrate on any other method that much at all(Including college!) 3 Cheers for Hoofdcommissaris! Hip, hip, Who-Ray(Trace... = ) !) Hip, hip, Who-Ray! Hip, hip, Who-Ray!