Forum: Poser - OFFICIAL


Subject: Texture advice sought

Gorgy opened this issue on Sep 26, 2000 ยท 5 posts


bergerac posted Tue, 26 September 2000 at 5:18 AM

James, I'm sure someone else will give you some better ideas, but here's my take on the problem: The first thing to keep in mind is that if you create the bands on the texture, they will stretch and distort as the limb moves (i.e. as the vertices are stretched by Poser). You can overcome the stretching effect by doing them as props and parenting them in place. If the stretching effect is not a problem, then I would suggest you open the .obj in UV Mapper, select by group, choose thigh and remap as a cylinder, or some other option that gives you a better map to work with. When you save the model, it would probably be a good idea to give it a new name, so that if you mess up, you don't lose your original figure. Open the CR2 in a text editor, search for ".obj", there should be two references to your object file, change them to refer to your new .obj, save the cr2 file under a new name and now go back to creating a texture from your new template. A planar texture tends to distort on the edges where the vertices are bunched up on the map. It's always going to be difficult to line things up and get clear, smooth lines. Hope that helps. Berge