3ddave44 opened this issue on Apr 06, 2004 ยท 17 posts
3ddave44 posted Tue, 06 April 2004 at 11:43 AM
Now wait, I didn't not want to know that, Gebe. I said I tried it but I couldn't understand what the units were so that I could avoid random playing around with numbers. Maybe the answer is that you can't avoid playing around with it - maybe that's just how it works. I did try all manner of positive and negative numbers in the scale boxes though before I ever bothered to ask... Martin's answer explains it somewhat, however the bottom of his texture is repeating at the top... So given that, would increasing the Y more get it to fit? (Oh, actually maybe playing with the offset more would do it). And if the units are pixels, what does the default 1.000 mean? I'm not trying to be contankerous folks; just trying to understand something that's not the most intuitive it could be ...and... it's not my fault that it's not intuitive or that it's an apparent shortcoming. Because of the ease with which other programs I use do this (Bryce and Carrara, Gebe; not even so high-end as MAX and Cinema4D as you suggested earlier); I guess I assumed it was a fairly standard mapping algorithm. I'll keep at it and see what happens but maybe I won't keep troubling the board with it. : ) Thanks. DJ