Forum: Poser - OFFICIAL


Subject: Gravity Off in P5 cloth sim

jgwinner opened this issue on Apr 05, 2004 ยท 9 posts


jgwinner posted Tue, 06 April 2004 at 12:53 PM

Beryld, interesting idea about the two objects. If I save the morph, will it be animated frame by frame? I exported a .obj as a morph and that worked pretty well. I was thinking of writing a quick and dirty C++ program to just go through the .obj frames, calculate the 'max' displacement for vertices, then replace each frame vertex with that max (by time). This way the 'metal' would stretch out, but not go back. Not sure how it would look, I may save this program for last. Right now what I did was put an 'invisible' object 'behind' the object that's doing the puncing (it's a side swipe actually), so the cloth has to stay extruded. == John ==