Nosfiratu opened this issue on Apr 08, 2004 ยท 19 posts
Dale B posted Fri, 09 April 2004 at 6:44 AM
Nope, P6 is in the works (according to CL, the aim is more to stabilize and clean things up once and for all, not add new capabilities so much). Glad to see one of the old CL crew getting into this. And as for ideas...ynsaen got to the animation. Another area that is -seriously- in need of documentation is the shader system (what the nodes actually -are-, and what they do, possibly with pictoral references. The cloth room (if it exists, tables of settings as to what produces a simulation of cotton, silk, wool, etc. The fiddly data that takes forever to figure out, as well as expertise with the actual fabrics), and something similar in the hair room. And yeah, I know that either one could support a book all by its lonesome. If the data doesn't actually exist, it might be possible to get a selected part of the community to do the neccesary experiments to document it.... Possibly some references to the other programs that Poser can be used with (so that people know there is a different world between P4 and P5, for instance), and there current status in the real world. Perhaps an overview of the user community, and just how it has turned a virtual artist's mannikin program into a tool for CG artists who don't have $$$$$$ to spend on the 'big boys', or the years needed to become marginally competent with them. Python! Ockham has been doing some great things for animators with his scripting, as has WierdJuice Software with Metaforms. Recommendations as to where to start learning python with an eye towards CG scripting would be a godsend to a lot of people (many who don't know what it is). Also, some mention of just how extensive a scene or animation can be; with DAZ's cyclorama and RDNA's Microcosm, some fairly realistic exteriors can be done. And with Liteluvr's Virtual Backlot series, and Transpond's various architectural creations, some excellent historicalexotic locales can also be done. Maybe a section on copyright as it pertains solely to CG and rendered artwork. That way we can stop saying 'go here, here, here, over there, and don't forget here' and just say 'Go buy Anthony's new book!' :P A question; how much of your page count is being allocated to actual images? Some of these things are better seen than explained...