1000FaceS opened this issue on Sep 25, 2000 ยท 8 posts
1000FaceS posted Thu, 28 September 2000 at 12:43 AM
Yeh, i agree with your poin of view. But to mention - Carrara/Raydream and the same are not "proffesional" software packages, so expecting great results of there exploiting is not right. But a lot of Maya, 3DMax, Lightwave, SI and so on users in fact are Poser dependent, that what is very sad. About lights on the wall - yep, you are right, i made too much glow on them and positioned omni sources a lit'bit incorrectly... And about shadows - in most parts of the image they are correct, cause there are no "invisible" light sources in the room, only one behined the camera (aka another explosion). There are about 16 lights in scene with different strength and attenuation options (upper lights are hardly seen from this camera). The main difficulty is that floor lights have wide profile and can't be rendered correctly with build in 3DMax shaders (i'm looking for plugin, that can render "object based" lights, rather than "point" lights). I wanted to render this scene with Pixar's Renderman 3.9 engine, but don't have MaxMan software, to export rib format from 3DMax :( (only own SoftMan and MTOR, but i'm not as good with SoftImage and Maya) Best Regards! Looking forward for you work!