This is how i dodded the texture. ;o) I didn't want to leave early this morning anyway. 8o) The floor and the detritus terrains began as copies of the walls/ceiling height map and then adjusted and reworked. As you can see in the Mat Lab, i'm using the ABC mode for the bump. It combines the DTE texture i'm using and the bump map for the stone shapes equally at 50% each (channel C).