kaom opened this issue on Apr 10, 2004 ยท 19 posts
mateo_sancarlos posted Sun, 11 April 2004 at 2:39 PM
Great tip, Falcon. So the texture map could be a Mercator projection of the northern (upper) hemisphere, 1500 high by 3000 wide, applied to either the standard assembly room sphere or a less-resolved vertex modeller sphere. Since either sphere is a single-sided surface, the backfaces (facing towards the origin) would project the same texture as the front faces (facing away from the origin).