Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
I don't know if it's what you are looking for but I wrote a plugin for duplicating objects in Carrara. I've never used Bryce so I don't know how differen it is. The plugin can be found here...
http://www3.telus.net/robbert/zekaric/devWork/carraraPlugindoc/zdup.html
Otherwise it's a matter of copy, paste, drag, and paste again to get similar offsets as the previous paste. Carrara doesn't have a duplicate other than that.
You can also use Carrara's default duplicate function. Select the main object....with the object selected...left click the edit menu..and left click duplicate...move the new object...don't deselect it though..with the object still selected duplicate it again. Zeks plugin is probally best for this...and heck its free...and works great! Brian brian@vizualds.com http://www.vizualds.com
I've found we can Select an object>Go to the Model Room>Edit>Convert to Other Modeler>Vertex Modeler>And then replicate with Offsets! The problem is though that when you go back to the Assembly Room the new objects are grouped, and there is'nt an Ungroup available. Else, I've resolved to Edit>Select all Primitives>Copy>Paste>Arrange>, Edit>Select all Primitives>Copy>Paste>Arrange, etc., etc. I've never used a plugin before, I'm sure I can find something about how to load it in the .PDFs though. Thanks for all the advice!
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mmoir - Thanks alot, that works fine! Now I can work on not starting the scene with so many coins impailing one another. This entails going from the very stacked look of the replicated coins to more of a poured look. I think Initial Angular Velocity, applied to each coin, will do this. And I've started a new thread at the attached link, as I'm having trouble getting the first coin to spin in the right direction.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.