daveH opened this issue on Apr 13, 2004 ยท 8 posts
maxxxmodelz posted Tue, 13 April 2004 at 1:02 AM
Very cool post. I see now why Poser has such a strong base with 2D artists. It originally provided a crude, yet fairly proportionate human base figure to work with as a starting reference point in paint programs. "Postwork", as it is called, would have been absolutely necessary to a lengthy degree. It's also clear why it wasn't picked up by 3D animators until it's most recent versions. Did it support 3rd party 3d file formats back then (import/export)?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.