unzipped opened this issue on Apr 13, 2004 ยท 22 posts
unzipped posted Tue, 13 April 2004 at 1:50 PM
This is all great stuff here, thanks for the insights. Let me clarify a couple of things that have been brought up.
Responses to the critiques so far:
Fish eyed close ups - bingo, you nailed it. Here's where a shortcut came back to bite me. For most shots I used the dolly cam at 100 focal. But on the second page the 2 close ups were with the face cam because I got lazy and didn't want to hassle with repositioning dolly (or aux, or main). I actually set the focal to 35 from 25, but JV is right, it's still fish eyed. I'll definitely give 80 a try in future. Great advice.
The lighting - bingo again. This is tough because I've been struggling with lighting in general for a few months now. I've read Dr. Geep's tutorials a few times (looks like I'll review them again), messed around with RNDA light sets, DAZ complex global lighting (overkill), made my own, all sorts of things. Some times I manage to pull off great lighting (well for me anyway), and sometimes I need to take a walk after particularly grievous renders. In these I definitely was going for UNdramatic lighting - if everything is lit dramatically, the truly dramatic scenes aren't highlighted quite as much - there's really nothing dramatic about the lighting in an office, and that's the sort of "reality" I'm hoping to achieve. Basically these are straight interior shots, so these represent the best of my hamhanded approaches to interior lighting to date. I figure, logically, that I place the light sources where the lights would actually be, fiddle with the color, intensity, shadows and that should get me "realistic" lighting for the room. That's pretty much what I've done here.
It's funny because my first impulse was to say the lighting is too bright in general, while all the comments so far have been that it's actually too dark, at least in relation to the faces. Shows how much I've got to learn. Anyway, maybe my current normal every day interior lighting approach isn't quite there yet, so more advice in this department would only help. On test renders I realized Maggie's face was drastically underlit, so I did make another light and pointed it at her face to help out - should I take this approach to all the figures? I guess the problem is that the lighting in these is too bright in general, and not bright enough where it needs to be. Does that sound about right?
Anyway, as I said this is great feedback, I really appreciate it. If people have follow ups or there are more things to be said I'd love to hear them.
Thanks again,
Unzipped