unzipped opened this issue on Apr 13, 2004 ยท 22 posts
Zarabanda posted Tue, 13 April 2004 at 10:43 PM
Unzipped, you bring up some excellent points. I have experimented quite a bit with using sets in poser and creating comic strips, although I've never been inspired to sit down and actually make one the right way. let me share some of my hard gained insights; 1.Sets in poser are a nightmare. Posing multiple figures is hard enough, but when you add dozens of props to create a realistic looking scene, it quickly becomes a headache. Besides rapidly depleting memory, full scenes tend to become very cramped and maneuvering the camera without entering the collision of a scene object becomes quite a chore. Also, a set that looks good from one angle may look crappy from another. 2.Poser has a funny way of conforming to many real world principles, what works in real life often works in poser. When designing sets, take a page from hollywood. You never want a set to have more than two walls, that way with two walls missing you have plenty of room for different camera angles. If each wall can be adjusted separately, you can switch between hiding different walls in order to get an unlimited number of angles. 3.Because creating and working with sets is such a pain, my preferred method is to build a set first. Then set the camera up from a variety of angles, and save each one in a camera library folder. Then I render from each angle and save the render, then import the rendered background into poser. This uses a tiny fraction of the memory and you have none of the collision issues. And its virtually indistinguishable from rendering the character in the scene. Try it and you'll see what I mean.