insomniaworks opened this issue on Apr 08, 2004 ยท 162 posts
insomniaworks posted Thu, 15 April 2004 at 8:38 AM
Great Renders Compiler and Nanoshi! Thank you for the praise of the bikini. I know I didn't make enough textures for it. Please please, do some freestuff textures for this. It is really easy to do because it involves so little fabric. I included three maps with the package, one that shows the position of the fabric and two others to show the position of the straps. With the straps - I layed them out on the map so they would be scale with any fabric layed flat over the whole map. In other words, like with all my products, I like to make them easy to texture "on the fly" by using any flat repetitive texture if one wishes. The Straps are split and overlapping one another in a couple places, but the trade off is that they are scale with the fabric and making the best use of space on the map. I am assuming that one would use a flat-repetitive texture on the strings and may be a little more creative with the fabrics. Both breast are layed out side by side and crotch right next to them. There is a square piece of material that represents the back half of the crotch, but since the geometry becomes so narrow here. One other tip for users is.....avoid the forward and backward movements on the "chest" with this swimsuit or at least know the consiquences. There is a trouble spot that occures with ALL clothing in the shoulderblade area. Naturaly a poke thru will occure here. Most of the time I fix this with a morph or JCM, but this is a string this time and not a real clothing. I considered putting in a jcm, but with the way the string is already distorting in that area with Chest back and fore movements, adding another morph would only make it look worse. I decided its best to advise to avoid this problem rather than try a futile attempt at fixing it. --- Most natural bends can be tansfered to the abdomen rather than chest - thus avoiding the familiar shoulder blade trouble spot. Actually this is a very minor problem that some of you expect already and thats why you are not mentioning it - but I am pointing it out for full disclosure - Other than that, this swimsuit looks real good to me also, hehehe, if I can say so my self. It conforms real well and moves rather realsiticaly with the body in different poses. Also I attempted to make this work over a broader base of charactors. I purchased markdc's clothes converter but decided that I could do everything that he does better the way I already do it with poser magnets - besides, I can save magnets for future use. I think that the clothes converter will be a handy tool in the future needs such as a morph and geometry manipulation tool, but is isn't a solve all for clothing charactor conversions. I always come to the conclusion that it is wiser to remake the clothing rather than try to convert it to reach my level of quality. In conclusion, I am making my clothing fit animedoll perfectly rather than making them fit a whole host of characters. marty