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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: More render-Speed through grafic-Card ?????


Ralf2004 ( ) posted Thu, 15 April 2004 at 7:50 AM · edited Sat, 30 November 2024 at 5:35 AM

Ok it's maybe a stupid question. I have a 2,4GhZ Computer with 1GB-Ram and a old Erazor 32MB graficcard with Nvidia-chips. The time to render a pic 1280x1024 can be about 5 up to 10 minutes (scene). Has anyone some experience that a newer grafic card reduce the render time. Have a graficcard any effect on poser ??? RAlf


c1rcle ( ) posted Thu, 15 April 2004 at 8:03 AM

nope :( Poser in any of it's forms doesn't make any use of the graphics cards at all, maybe in Poser7.


Kelderek ( ) posted Thu, 15 April 2004 at 8:18 AM

True. Furthermore, I doubt that any 3D application will be helped by a graphics card during rendering. Rendering is an internal number crunching activity within the application itself. Graphic cards speed up the rendering of the interface on the monitor, but that is hardly an issue when a 3D application renders a picture.


Ralf2004 ( ) posted Thu, 15 April 2004 at 9:22 AM

Ok that`s what I want to know. However it uses so much time. The first renders are made with a 900 Mhz and it wasn't much slower that with the 2,4 Ghz. Stupid !?! Thanks for the comments.


Bobbie_Boucher ( ) posted Thu, 15 April 2004 at 9:33 AM

This may be a dumb question, but what do you have for an operating system? Did you get the update for memory over 1GB?


OReillyTX ( ) posted Thu, 15 April 2004 at 10:54 AM

I cant believe with all this advanced GPU love form Nvidia and ATI we can't get hardware render support from CL. hardware shaders and hardware triangle engines. 4 to8+ texture pipelines, 128mb or more texture memory. Why not at the very very least throw us a bone and give us dx9 or open gl support!! Bobbie Fairly sure Win 2000 and XP both can address a gig o ram easily.


nickedshield ( ) posted Thu, 15 April 2004 at 12:21 PM

This tip was presented recenty: turn everything that is covered with clothing invisible, not there, no need to render. I would check all the shadows and reduce as much as possible while maintaining the effect. Check trans maps, they can be a killer. Get rid of all the temp files in windows>temp folder. De-frag hard drive. If all the above doesn't help, go out for a cup of coffee.

I must remember to remember what it was I had to remember.


Mason ( ) posted Thu, 15 April 2004 at 3:42 PM

I cant believe with all this advanced GPU love form Nvidia and ATI we can't get hardware render support from CL. hardware shaders and hardware triangle engines. 4 to8+ texture pipelines, 128mb or more texture memory. Why not at the very very least throw us a bone and give us dx9 or open gl support!!<< That won't do any good for final renders. It would work great for the textured preview modes. But video cards do not support all the rendering features that software rendering would do. Plus cards can vary on their support for things like displacement maps and bump maps if they do support such modes. Now packages like 3d max do allow you to render a view port for a quicky render using a 3d card if you're willing to live with that render, but the final, hires, high feature renders won't work on the card and end up being done in software anyway. Cards won't do raytracing for example. The bottom line is a 3d card will do no good for final renders. I think CL would be wasting their time trying to support cards since their bottleneck is NOT preview mode. They would have to check every card to see if it did or did not support feature X then have to replace for those features if not present. Plus the QA time and bug fixing time would go up horrifically and CL is not where close to the size of the 3d max people. I'd rather have CL work on stability issues and fixing what they have now.


diolma ( ) posted Thu, 15 April 2004 at 3:54 PM

Adding to what nickedshield said: Also ensure that anything that is out of view of the camera you are using is removed (but save to new file before doing this!) unless the object/objects are either casting shadows which are needed or are reflected (if using FireFly and you have mirrored objects). For same reason: not seen, no neeed to have it taking up memory and having to be considered in computations.



Bobbie_Boucher ( ) posted Thu, 15 April 2004 at 3:59 PM

Curious Labs released a patch that allows Poser to work properly with over a GB of RAM. More people these days have larger amounts of memory, and many of them don't know about this patch.


Charlie_Tuna ( ) posted Thu, 15 April 2004 at 4:15 PM

Attached Link: http://www.daz3d.com/

If you want graphics card support go to DAZ, get Studio Beta, It don't demand the CPU do EVERYTHING in rendering

Why shouldn't speech be free? Very little of it is worth anything.


DominiqueB ( ) posted Thu, 15 April 2004 at 4:24 PM

To help speed up things get rid of the little walking guy in the rendering in progress box, it frees up some resources. I think there is a freebie somewhere in Renderosity for that with explanations on how to get rid of that little animation, maybe somebody knows where it is.

Dominique Digital Cats Media


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