Forum: Poser - OFFICIAL


Subject: Anyone make money with poser

satria opened this issue on Apr 15, 2004 ยท 14 posts


maxxxmodelz posted Thu, 15 April 2004 at 9:59 PM

" but its can cured with added bunch of lights or going to Photoshop to curved or level isn`t?" Yes and no. You can get decent "GI" simulation by adding a ton of lights globally (still not as good as in some other programs). However, the drawback is increased rendertime, and lousy shadows (shadow maps in Poser still require a lot of tweaking to get them looking real good, which is something I don't have to worry about much in most other apps). For instance, 3dsMax (my other program of choice) renders supreme quality shadow maps without much fuss. You can push the settings of the shadows parameters to their limits in order to achieve better quality results, but Poser doesn't handle the extra calculation loads very well. As for Photoshop, it's good for still images, but useless to me for animation. AfterEffects can solve some problems, but bad lighting is bad lighting. It can be improved in post, but not to a level that's satisfactory to me. "Material room , that Poser 5 or ProPack?" That's Poser 5. The material room is where you can add shaders and make your own materials. Very powerful node-based functionality, but could be daunting to newcomers.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.