wonderbird opened this issue on Apr 17, 2004 ยท 12 posts
Aeneas posted Sat, 17 April 2004 at 4:28 PM
It depends on so much...how realistic do you want the texture to be/ how large are you intending to work/ how close will you focus on, say, a head, or a hand? On the other hand: what do you consider to be a beautiful/ characteristic face/body? You want a pale skin, make up, a brown skin? You want a nordic face, a catwalk model, a girl next door? Imo, you need to acquire several textures and characters to come close to what you want yourself. And then, you will have to tweak a bit: a mouth, size of the head (i always set between 103 and 106%, also for the hair), etc... I hate it to mention names, but some things stand out: -EvolutionEve comes with skin patches that give a more realistic look on stretched joints -MissApril comes with a wet skin that is very useful -Trisha's face is close to what I consider idealized beauty, but Kimimela has a lot of character. -one of Vali's textures comes with a gloss map that is very useful, also on other characters. -Jacqueline (SubTigee) is great for faeries, while Savannah is a darker-skinned beauty... etc etc etc Then there are the personal preferences. Me, for example, I sometimes have decided not to buy because of the bikini marks on the skin. Some other people may prefer this. Also, I often remove most of the typical marks on the skin (blemishes, coloured spots, mosquito bites,...). I also refrain from too much realism as the pores are usually too large which makes it come close to a very rough skin, or even a skin disease. But other people have other opinions, and they are as much right as I am. It's a question of personal preferences. I love Vali's girls, but they are such a rage at the moment that they become too recogniseable.
I have tried prudent planning long enough. From now I'll be mad. (Rumi)