a_super_hero opened this issue on Apr 17, 2004 ยท 23 posts
Lyrra posted Sat, 17 April 2004 at 7:49 PM
look at the mesh shape in uvmapper. See how the squares change width and height when it hits the squiggly area? In pshop follow the squares of the mesh. Drawing straight lines across the chest is always hard, as the mesh/map is distorted by the pectoral area. Sometimes discretion is the better part of volor ..does that line HAVE to be there? can you bring it down a little bit to where the mesh is cleaner? At any rate youre going to have to do a lot of back and forth ing, editing loading, checking and over and over. I often check one line on a texture as much as 20 times before I get it perfect Remember, you get what you settle for. Lyrra