Forum: Poser - OFFICIAL


Subject: Predator style camo in P5 and other stupid shader tricks.

Ajax opened this issue on Apr 17, 2004 ยท 102 posts


Ajax posted Sun, 18 April 2004 at 7:34 AM

Mmmmm...yum. That looks really evil, Treckie. Glady you're having a good time with it :-) Actually I did use a litte metaforms. This pic shows the metaforms bit in green. I needed it to get the floor from being too level and to get the buildup at the bases of the columns and bars. If we change the colours this could make some good War of the Worlds red weed. Or some really gross monster vomit - I just need to figure out how to put chunks of carrot in there. Shouldn't be too hard :-> Weezie, I never did figure out the Bryce material editor, but this P5 node thing works for me. I'm a mathematician, so when I came to 3D I already had most of the terminology. That helps a lot. It also means I'm used to mentally picturing how a multidimensional value field is shaped, which is the big thing I find I need for this node material stuff. If you can imagine what's happening to an invisible parameter in all parts of three dimensional space, even though you only ever actually see 2D slices of it, then it makes this stuff a lot easier. That's what I find, anyhow. I can see this node stuff is not for everybody. I have to admit I was a little scared of it when I started. I love it now though.


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