a_super_hero opened this issue on Apr 17, 2004 ยท 23 posts
Zarabanda posted Sun, 18 April 2004 at 4:29 PM
super, I feel your pain. a lot of times I'll remap a figure or prop just because its so frustrating to texture it. texturing is tough, but theres a couple things you can do to make it easier; 1. study the uv template and follow the lines. uv mapping has a logic of its own. if you look at the template and then the wireframe mesh, you will see the corresponding polygons and get a sense of what goes where. 2. assuming you use photoshop, save and apply your texture as a .psd file. This way every time you edit your texture and save it, when you render it in poser the texture will be updated. This way you can constantly monitor your progress and fine tune your adjustments. hope that helps, good luck :)