Forum: Poser - OFFICIAL


Subject: Disappearing textures?

RCT opened this issue on Apr 19, 2004 ยท 7 posts


unzipped posted Mon, 19 April 2004 at 2:23 PM

If you've already got the figure texturized the way you want, I find the easiest thing to do is save the figure to your figures library and then edit the cr2 file into a pz2 file (as shadownet said using a text editor). There are tutorials/info on this around here. But basically you go into your figure library, find where you saved the figure which had the texture you wanted, open the cr2 file for that figure in your text editor, remove everything not related to materials from the file and save it as yourtexturenamehere.pz2. It essentially ends up looking like this (from a MAT I made for a plain white dress shirt for M3 Everyday Wear Adventure Shirt): { version { number 3.02 } figure { material Shirt { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 100 ksIgnoreTexture 0 textureMap ":Runtime:Textures:DAZ:Clothing:M3:M3SafariShirtDressShirtWhiteTex.jpg" 0 0 } . . . . material Sleeves { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 100 ksIgnoreTexture 0 textureMap ":Runtime:Textures:DAZ:Clothing:M3:M3SafariShirtDressShirtWhiteTex.jpg" 0 0 } } } The materials generally reside at the bottom of a cr2 file, so you can pretty much delete everything up to where the materials start getting listed in the cr2. Make sure your starting and ending braces match. Hope this helps, Unzipped