Forum: Poser - OFFICIAL


Subject: wave without wave-deformer (part 2)

ernst_h opened this issue on Apr 20, 2004 ยท 20 posts


WeirdJuice posted Tue, 20 April 2004 at 7:30 AM

I haven't checked all the way through the shader, but I think that the "tip" at the center is a divide-by-zero effect in the Math_Function_9 node when both the u and v coordinates have values 0.5 where the output from the sqrt (Math_Function_5) is zero. Mathematically, you should test for this value and use the identity sin(x)/x -> 1.0. Bill