shadownet opened this issue on Apr 20, 2004 ยท 18 posts
SeanMartin posted Tue, 20 April 2004 at 7:52 PM
Most Poser renders tend to be flat because the lighting is flat. A good lighting set up, whether it's for a temple or an attack of a space zombie or whatever else you're working on, provides a sense of depth and texture through the means by which it creates shadows -- and we're not talking the kind that a figure casts on the ground, but the ones that comes from bends in the body and folds in the clothing. Colour -- if every light you use is the same colour, you're not giving the image a chance to work. The best lighting uses a main light in one colour, and a secondary light in a contrasting colour -- like, say, your image is at night -- you want your main light to be a soft blue. If you come around to the other side of your figure and hit it with an equally soft orange, the blue will really punch out. Things like this can make a set up really work, and the lights in Poser aren't that difficult once you get a few key concepts in place.
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