quinlor opened this issue on Apr 09, 2004 ยท 25 posts
quinlor posted Fri, 23 April 2004 at 3:34 PM
Hi Deecy, the 450000 polys where the Zbrush hi-res mesh I used to create the displacement map, in poser I use the original DAZ mesh with the displacement map applied. 450000 would be the death of poser. Zbrush would be able to handle much bigger meshes, but I got a memory problem, because I am still on Win Me. You need big meshes in Zbrush to create smooth displacement maps. With this maps you can add the details to the low res models in Poser (even V3 could qualify as low res in this context). And thank you for the tip, that will be useful, for doing morphs and for other things. Stefan