Forum: Carrara


Subject: It has arrived!!

dbigers opened this issue on Apr 22, 2004 ยท 20 posts


dbigers posted Sun, 25 April 2004 at 12:22 AM

Ok, figured that out. Pretty simple actually. I created the text with the text primitive. Then I placed a bone and then attached the skeleton to the text and bone. Once I did that I removed the skeleton and the bone. This way I can go in and edit the text in the vertex modeler. I know you can create text with more options in the spline modeler, but its often just as easy to create it with the text tool in assembly. But when you do that you cant set shading domains, because when you hit the model button with the text selected it just goes back to the text entry panel. By attaching a bone to it, it is automatically converted to a vertex object, then you can edit it as normal. Anyway, once I went into modeler I just selected all the polygons using the marquee tool. Then I added a new shading domain called "bevel". Sounds strange but there is a reason. Then I deleted all the other domains. Then I selected just the side polygons and added a shading domain called "sides". Then I selected the front polygons and added shading domain called "Front" Once in assembly I used the layers list option. I set the first layer or base to be the color that I wanted for the bevel. Chose apply to "Bevel". This made the whole object that color since the "bevel" from the modeler actually includes the whole object. Then I set the next layer to "Sides" only. Then the final layer to "Front". This allows surfaces to be applied perfectly to the different elements of the object. Im sure everyone else knew how to do this already, but thought I would pass it along. Donnie