dbigers opened this issue on Apr 26, 2004 ยท 11 posts
dbigers posted Mon, 26 April 2004 at 9:19 PM
I figured out its best to work in increments of 90 degrees. Easier to keep the math straight that way. It would be nice in a future update if more than 180 degree rotation was allowed. Only need two key frames to do what requires many now. Of course once you get the intial rotation complete you can drag copy the keyframes, just seems easier to do it in terms of total rotation relative to the starting point.