Forum: Poser - OFFICIAL


Subject: Seamless Texturing for walls and floors

DayTimer opened this issue on Apr 27, 2004 ยท 5 posts


maclean posted Tue, 27 April 2004 at 2:40 PM

'such as walls and floors that have the appearance of the proper scale in relation to its surroundings' Tiled textures may sound like the answer to everything, but they're really not. I know this from hard experience. When I made my Room Creator packs, I ended up using very large textures for the walls and floor, because nothing else worked. The problem is that if an object uses tiled mapping, the texture MUST be of equal lightness/darkness across it's entire size, otherwise you'll see differences when it's tiled. And you can almost always spot tiled textures anyway. There's always some misalignment where the edges meet. mac