dbigers opened this issue on Apr 26, 2004 ยท 11 posts
whkguamusa posted Tue, 27 April 2004 at 7:07 PM
Another option that will work (in some cases) is to add a Rotate modifier. You select the + icon under the modifier tab and scroll down to the bottom, it is under Basic Deformations header. The slider only goes from 180 to 180 but you can type (almost) any value in the numerical box and it will work. The only problem with this is some funkyness with the point of rotation, you might need to group your object with a Target Helper Object (null) and apply the rotate deformer to the group to get a more complex object to rotate the way you want it to. mdc