Hey! Great Job Pokey! Told ya you'd get him sooner or later. BTW... The easiest way to make his eyes move, is to make them a separate mesh from the head, like 2 balls. (orient them with the poles straight forward, for the easiest UV mapping. Model them "in place", save them out separately, UV map them, and then import them with all setting off. (They should load right in place.) Parent them to the head, and you can use the rotate dials to um rotate them! If you need help, IM me, but try it first.. it's not that hard! BTW, can he be a skinny cousin to Terrance?: (He'll be in the Heavies Stampede set(IF that is, Injection Magic starts working it's mojo on me!), but I haven't posted any pic of him till now... )
Way too many people take way too many things way too seriously.