Tephladon opened this issue on Oct 04, 2000 ยท 12 posts
Tephladon posted Wed, 04 October 2000 at 8:40 PM
Thanx Abcarter. You will create the entire face the same way that your created the Nose. Also when I did use Carrara in the past, I used a pipeline extrusion method. As you probably not, your cross-section will always be aligned with the spline. That makes it much easier to do complex organics like faces. For this tutorial I kept everything default for reasons of simplicity. To do the rest of the face simply profile the entire face and start shaping out your face using the cross-sections. Take the second cross-section on the nose for example. You would not just stop at the nose, you would extend it around the cheek and finally up the jaw and stop at the ear. It is not hard to do or visualize once you get started especially when you start seeing your face take shape. You would do this all the way down to the base of the neck. If done correctly, everything from lips to head, nose neck etc... will be very smooth and you will have an organic that will rival any model created by more expensive programs. One good thing I need to say about Splines. If you are doing morph targets say facial expressions or even jiggling breast or muscular contractions, the spline modeler is the way to go because once you have your first object done, it is all a matter of moving your points at key areas to change the shape. This is perfect as you will always have the same number of points provided that you don't add any more cross-sections. This is imperative when morphing and the outcome is quite stunning but I doubt I will do a Carrara tutorial on that.