justfit opened this issue on Apr 28, 2004 ยท 9 posts
nukem posted Thu, 29 April 2004 at 8:15 AM
It's nice, but all of the morphs >>(except the JAnim morph) are gone when I do it.
I think it has to be that way because we're not supposed to be distributing other people's morphs without permission, especially the commercial morphs in Victoria's body. You can use Morph Manager to copy all the morphs over.
Justfit, thanks for the great freebie! I followed your directions step by step and ran into a problem regarding the eyes.
Each of AnimeDoll's eyes are made up of two parts. One part is the Dummy Eye which normally isn't visible. The second part is actually a separate eye prop which is parented to the Dummy Eye. This visible eye part contains the iris, the pupil (etc) and it's what the user sees normally.
When you export the visible eye parts without world transformation, they re-center themselves inside AnimeDoll's head and they merge with the head mesh. I.e. The visible eye parts are no longer selectable.
To fix the problem, I did the following:
Now when I load up the VAnimeDoll character, the eyes load up properly as well.
Justfit, if you'd like, I can re-assemble a new distribution archive for you including an RTEncoded/Mover-encoded VAnimeDoll.obj file that uses the Daz Victoria mesh as the seed file. That oughta make it easier for people to install since that'd eliminate the whole export/import assembly sequence. Users will only have to copy the .cr2 and .obj files into their appropriate directories to install VAnimeDoll figure.
nukem