Francemi opened this issue on Apr 29, 2004 ยท 24 posts
PheonixRising posted Thu, 29 April 2004 at 8:34 AM
Conforming Clothing isn't perfect. It tries best it can but unless the clothes are made of the same mesh and the polygons and joints match up this is normal for that area. The best ways to fix poke through is: In still renders: Make part underneath invisible. In Animation: Make a trans map for those areas and load on figure. Best of luck Anton
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