BigSerge opened this issue on Oct 03, 2000 ยท 6 posts
BigSerge posted Fri, 06 October 2000 at 11:08 AM
MODELING A DOGS SNOUT!(Sorry Folks, NO PIC) I'm at Work. 1. Go ahead and jump into the vertex room 2. Select the polyline tool 3. Picture in your mind looking at a dogs snout in the front view. 4. Set your working box view option to front 5. Use polyline tool and draw the outline/shape of a snout (as many vertex as you wish to achieve the desired shape). CAUTION do not use too much because you may want to keep the polycount down especially If you're planning on making a whole figure. Me personally I model my whole figure in the same room (Lofting and extruding). 6. Set view to Left view after you have drawn your desired shape. 7. Select that shape you've just made and move it with the mouse to the middle of your box. 8. Keep shape selected and hit (Control + D) on your keyboard to make a duplicate of that shape. 9. Go to your Selection pull down menu and manually move the new shape about negative 1" along the y axis. 10. Go to selection pulldown again and manually scale the new shape about 90% on all it's axis. 11. Repeat steps 7 through 10 about 5 to 6 times or as many times as you wish to achieve the desired length for the snout according to your taste. 12. Select all shapes and Darn, under the file pull down there is an option containing the LOFT. So go ahead and click LOFT and VOILA!!! Hope that helped everyone a bit and was not confusing. You may also use that same technique to model a car but, when it comes to the wheels area. You would first of all only resize each shape on the Z axis, and you would reposition the new shape to align so it may give you a flat surface for the hood of the car. Love and Peace Serge