satria opened this issue on Apr 30, 2004 ยท 5 posts
hauksdottir posted Mon, 03 May 2004 at 7:10 AM
Do the morphs the same way you would draw the face on paper: start with the overall head shape (long scandinavian or flatter oriental... egg, heart, oval, round, etc.) then do cheekbones and foreheads. Finally get to the small niggly bits like curve of the lips and flare of the nostrils and bagginess of the eyelids. It makes absolutely no sense to spend hours getting the nose flare and tilt just right only to widen the head and lose everything, or to lengthen the head and have your eyesockets with neatly-shaped lower lids go all to bits. Some morphs are exceedingly precise such as just the tip of the earlobe. Others will affect much broader areas, such as a jawline morph which also shifts the chin and pulls the earlobe. You need to get comfortable with not just the target, but the area of collateral damage. ;^) Finally, do not be afraid to use morphs in reverse! Push as well as pull to get the mesh where you want it. Carolly