Forum: Carrara


Subject: Shader placement and textures.

dbigers opened this issue on May 03, 2004 ยท 18 posts


dbigers posted Tue, 04 May 2004 at 8:57 PM

Even with layers you still cant scale a texture from what I can tell. So in the example of the cube, if your texture was smaller than you wanted it to be, you would need to scale the object up, which is not desirable in most cases. Or you would need to redesign the texture, which is a waste of time. I always make a point of modeling to scale, makes things easier when positioning and animating. However, I dont want to have to figure the exact size of a texture I need before modeling or generating textures. Even most game editors have provisions for setting the scale, rotation, and positioning of a texture on an object. This is fundamental and it baffles me there is not an option anywhere within Carrara for this. Again, the only reason I am so surprised at this is because at this point in Carrara's life it seems to be a quickly maturing application with some big time features for the money and very nice output. I am really impressed with many of the features, this coming from a Lightwave user of several years. I guess I can put this in the wishlist for 3.5. kaom, I actually was an Infini-D user up until version 4.5. I was a beta tester for version 4.0. Which was terrible. The speed was horrendous compared to version 3.5. Myself and many of the other beta testers for the Windows version (I had just switched) told Meta about this, they did not listen. This was shortly after the transition to MetaTools, before it became MetaCreations if I recall. When Specular had it, it was by no means a powerhouse, but it worked as advertised. I left ship and went to Lightwave for a few years. Still using it, but I find some of the features in Carrara intriuging to say the least. The plant generator is top quality for the cost. Carrara is from my understanding a mix of ID and RayDream. So I share your pain with regards to version 1.0. I have done beta testing for several companies over the years. How Carrara 1.0 made it past the beta testers is beyond me. But when it comes to money and getting something out the door. It sometimes happens. At any rate, this is turning into a long thread. Thanks to all who replied with suggestions. Hopefully this is something that I can solve with ShaderOps or Eovia listens and implements this at some time. It is a huge time saver. Cheers, Donnie