ockham opened this issue on May 03, 2004 ยท 40 posts
Ajax posted Wed, 05 May 2004 at 9:41 PM
Attached Link: Ambient Occlusion
Sheesh, what a shame. Something to control all of those object properties like cast shadows, polygon smoothing, bending etc would have been great. I've got a big, complicated wish. I'd love to see something that does ambient occlusion. Ambient occlusion is used to fake radiosity as well as to product grime maps where grime fills nooks and crannies of a model. It's the procedure behind plugins such as DirtyNuts for Cinema 4D. What I have in mind is something that outputs the results as a greyscale image using the template of the object concerned, so you can then use that image as a texture that dulls the object in the places that should be dark/dirty. A google search will turn up lots of info on ambient occlusion, but I've picked out one particular link and posted it above because it explains the technical aspects pretty clearly I think.
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