bloodsong opened this issue on Oct 05, 2000 ยท 12 posts
Mehndi posted Sat, 07 October 2000 at 4:39 PM
The history of the Bryce interface is deeply rooted in Kai Krause, who has contributed a very artistic vision to all of the products that came out of Kai's Power tools line. Unfortunately they do not translate well into production environments, since they do take far too much fiddling with to get just the effect you wish, with unpredictable results even then. I think the extreme of that vision was realized in the critically exclaimed upon product whose name I cannot even now recall, a photoshop plugin, where the full feature set only slowly became available as one earned "stars" over time during exploration. For myself at least, I never even knew if I had achieved all the features, and grew disgusted that I had to "play with it" to make it open up to me. Prolly why I have forgotten the name, it is not on my machine now. Later Metacreations bought out Kai, and also Poser, and then also Fractal Design, and so began to apply more of Kai's breathtakingly lovely interface ideas to these products. It is a dabatable point, but it could have been part of Metacreation's undoing. It moved the products securely into niche market products, used more by hobbyists, or even pro's, but on their own time and for their own pleasure, than so much in large production environments where predictability and speed are needed. Perhaps the exception of that would still be the very old original Kai's Power Tools 3.0 for a few of it's lense effects and gradient effects. For the new interface, I am excited about the idea of Four posing windows. Four windows gives speed of posing, and predictability. If one looks at other 4 window products, they also have settings where one can choose how many windows one really wishes, and even the layout of them. I could not ask for more. Massive space right now is lost in Poser with the beautiful interface it has (and it is beautiful to look at), this space could be reclaimed by getting rid of some of this stuff and heading more toward a Maya, 3d Studio Max, or Lightwave interface, and this way also Curiouslabs might find it's product accepted as a production environment "serious" tool, and thus open up the game/animation developer market to themselves. If they do this, they might manage to not wind up almost bankrupt like Metacreations did. Of course, this would also require releasing a developers package of information so that production houses could code their own needed plugins. At least, that is how I see it.