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Subject: Boolean operations on imported objects


Dead_Last ( ) posted Fri, 07 May 2004 at 6:50 PM ยท edited Mon, 25 November 2024 at 10:41 PM

I was just wondering if there is an easy way to make imported objects behave more like Bryce primitives when imported. When I use a negative operation on imported objects such as 3ds, the result is different from primitives because the model is made out of planes and isn't "full" like primitives. I want to know how to make it easier for it to look like the model is "full" rather than just planes. I know I can use a series of a couple more boolean operations to get the same results as with Bryce primitives, but I was just wondering if there is an easier way to do this.


tjohn ( ) posted Fri, 07 May 2004 at 7:36 PM

file_108524.jpg

Yes. Select object. From the drop-down menus, select "Object". Select "Edit object". Select "Solid when Boolean Rendering". Now when you assign positive or negative attributes to the imported object, most objects (not all, unfortunately) will behave like Bryce primitives do when using Boolean operations. John

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


tjohn ( ) posted Fri, 07 May 2004 at 7:40 PM

P.S. In order for this to work, the imported object must entirely enclose the space it occupies, for example, an object like a cup, open at one end, would not boolean.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Dead_Last ( ) posted Fri, 07 May 2004 at 7:46 PM

Wow I feel stupid now, I can't believe I've never realized what that button does, but then again I guess I've barely used import. Anyways, thank you very much.


tjohn ( ) posted Fri, 07 May 2004 at 7:49 PM

LOL, don't feel stupid. I've been using Bryce very steadily since Bryce3D was released, and I would estimate I only understand about 25% (or less) of what Bryce can do.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


jedswindells ( ) posted Fri, 07 May 2004 at 8:16 PM

Ooh I wish I could understand 25%.I may have used much more...but understand it!!!.I was suffering with the same problem for ages until I checked it out in the forum...The best Bryce artists and their advice for free!!!An exellent arrangement...hope I can be of help for someone sometime,to return the favour.


pakled ( ) posted Fri, 07 May 2004 at 8:52 PM

and all I've used it for was smoothing..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


foleypro ( ) posted Fri, 07 May 2004 at 11:00 PM

You will someday.... Hey pakled... You can use it to export objects too...ctrl+d while in the Edit mesh Menu...


pakled ( ) posted Sat, 08 May 2004 at 8:47 AM

hm..a thought..though to be honest, Bryce is my 'final destination'..thanks for the tip..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


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