Forum: Poser - OFFICIAL


Subject: M3 beard problem

LonRanger opened this issue on May 07, 2004 ยท 15 posts


LonRanger posted Sun, 09 May 2004 at 12:18 AM

YEEHAAAA! I figured out a work-around. The problem was that if I had two M3 figures in a project and added the M3 Millennium Beard to the second figure, it would conform its shape to the first M3's face and wouldn't morph when I moved the second M3's facial features. It would have been simple enough to just put the beard on the first M3. But I couldn't do that because I already had a M3 in a scene that I had painstakingly integrated into the scene and it would have been a lot of work to recreate him and place him in the flow of the animation, soooo...

I created two versions of the project. In the first project, I removed the first M3 and then added another M3 and added the beard. Then I removed everything BUT the first M3 from the second identical project and then imported him into the first project and he took his place exactly where I needed him. But I did run into one last glitch -- after I brought the second M3 (the one without the beard) into the first project, all of a sudden, the head morphs for the bearded M3 wouldn't work anymore (although the beard did fit him perfectly). So I removed all the morphs and injected them again (in the bearded M3) and now everything works fine. OY!!! (heh...not sure if what I just said makes any sense to you, but that's how it happened)

I am looking forward to hearing from DAZ tech support this next week about this issue. It seems like a definite bug.